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Design

  • Completed

    Exceptional Norms

    By thinking through Exceptional Norms, we investigate how technologies, particularly those related to embodied computing, literally encode normative assumptions and expectations in their artefacts. We conduct critical …

  • Completed

    Give&Take - Designing a reciprocal exchange service for a good and engaged senior life

    Give&Take co-designs an innovative digital platform that enables senior citizens to reciprocally exchange services and resources, creating new opportunities for senior citizens to contribute to society as volunteers and …

  • Completed

    iToilet - ICT-enhanced Toilet Supporting Active Life

    The iToilet project addresses older persons who are living independently at home and the needs they have when using a toilet.

  • Completed

    OutsideTheBox

    With OutsideTheBox we will think laterally and outside of typical boxes and categorisations. We will design new technologies with autistic children which are not exclusively driven by functional limitations, but engage …

  • Completed

    SEL4Home - Supporting children’s social-emotional learning at home

    A principal challenge for existing social-emotional learning (SEL) programs is to provide reinforcement of the learnt competencies in everyday contexts and beyond the in-school lessons. SEL4Home project starts to bridge …

  • Completed

    SocialPlayTechnologies

    Social play is key for successful inclusion of children with disabilities and has significant impact on their wellbeing and development. Typical traits in autism, such as impaired social and communication skills and …

  • Completed

    Teaching conflict resolution through Minecraft

    Minecraft multiplayer servers allow millions of children from around the world to build, play and problem solve together in a shared virtual space. As conflicts between players are common, these online spaces offer a …

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